Update 0.8.0
Wild customization appears!
This week we’re releasing a major update which includes a map redesign, balance and UI changes, collider reworks, snazzy hats and plenty more for everyone to dive into! Let’s take a look and see what’s in store!
HATS
That’s right, we’re introducing some stylish attire to the game, and the first set of hats have arrived! Claim your reward cases from your Hero Masteries to unlock your head accessories. Don’t forget to show them off on the battlefield!
MOONSHINE RUN REDESIGN
This map has now been redesigned with a unique Asian style similar to Hakone Temple.
BREAK THE ICE
Do you remember that moment when you took a couple of ice grenades from Sonny and slid towards the edge of the platform, trapped in ice? Now, you can immediately start breaking the ice from the inside to free yourself faster and get back into action. Start moving left and right in sync with the on-screen buttons, and before you know it, you'll be running again at full speed. Just don't try it too often, or you might catch a cold.
HERO COLLIDERS REWORK
No more jerky movement after landing on the ground.
Increased stability on character control.
Bullets do not pass through legs anymore.
Fixing cases when standing in the middle of the walls.
Heads are half-circle shaped instead of squares.
ARX ABILITY UPDATE
While in robot form, Arx can’t pick up any weapons.
You can now transform back into regular form at any moment, but it will start the full countdown for the ability.
While transforming back from a robot, you keep your expanded robot health until the transformation is complete.
WEAPON AND BALANCE CHANGES
Reworked how ammo capacity works, now you can pick up ammo even if you only miss one bullet from your mag. Ammo pickups now give you a full mag (or a reasonable equivalent in case of single-shot weapons). Ammo and magazine capacity were adjusted for numerous weapons.
When you pick up ammo on the battlefield, it now gives you a certain amount of shots/bullets based on every particular weapon instead of unified percentage number before.
Nub-R-Nine shock duration is reduced to 0.65 seconds from 0.8.
New visuals for the Franta sniper rifle. Now it looks how it is supposed to.
New type icons for super weapons and ability weapons like Arx’s machine gun.
USER INTERFACE CHANGES
Updated visuals for tool tips throughout the game. They are more in line with the rest of the UI.
Account Progression and Hero Mastery screens updated with better colors and improved readability.
On the Respawn screen in battle, it’s now D-Pad Left and Right to switch heroes, identical to your Hero Loadouts in the main menu.
The whole selection panel on the Respawn screen is now closer to the bottom edge of the screen.
All hero icons throughout the game are replaced with comic style artwork.
On the post-battle screens, you can now see the match id again. Map name is also highlighted.
In the Main menu, the Account Progression widget and the Mastery widgets now display your progress within one level. If for example you are on level 7 and have 2000 Valor Points, you will see an almost half-filled progress bar with the clarification above about having 2000 points of 2200 required for level 8. - The score widget stays on the screen when the match is over and you are waiting to proceed into post-battle.
Dedicated button to leave a party in the Main menu.
OTHER CHANGES
When players change a hero from Sonny or Laika after being eliminated, all deployed turrets or decoys disappear.
Updated animations for heroes holding weapons in the Main Menu and Loadout with better hand placements.
On the Respawn screen, the battle camera now starts immediately following the player who eliminated you.
In the Main Menu, you can now choose to either create or join a lobby. If you choose to create a private party, you can switch it to public at any time and allow other players to join.
On the Leaderboards tab in the Social section, you will no longer see players who have 0 Valor Points.
BUG FIXES
Characters don’t gain armor after death when dying within Paavo's shield bubble radius.
When you reach level 2 in the game and the animation plays (taking you to the account progression screen), this is now not jerky and strange, plus tool tips don’t appear out of anywhere there.
On the Nominations tab after the match ends, tool tips for players won’t appear before heroes do.
When you pick up a speed boost in battle, a special sound effect starts playing as with Beast Mode.
No more “To Do” objective text in CTF mode when flags are spawning.
The back button position has been adjusted for some screens where it moved beyond the edge the previous time.
The replays page is now limited to 100 at a time and won’t crash the game anymore.